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Introduction to Game Design - SOMA9210
 SOMA9210

   
   
   
 
Campus: College of Fine Arts Campus
 
 
Career: Postgraduate
 
 
Units of Credit: 6
 
 
EFTSL: 0.12500 (more info)
 
 
Indicative Contact Hours per Week: 3
 
 
Fee Band: 1 (more info)
 
 
Further Information: See Class Timetable
 
  

Description

This course outlines principles, theories and processes for the design and evaluation of computer games. Concepts of game mechanics, gameplay, rule and system theory, AI for games, level design, prototyping, play testing, serious games, and ludological issues and themes are covered to allow students to develop, analyse and extend game design and contribute to the industry and academic related debate on the relative merits and future of computer games both in Australia and internationally. Because of the detail and complexity of the skills involved in this subject, students undertaking this work will be expected to devote a significant portion of their time outside of classes to progress with this work in a satisfactory manner.


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© The University of New South Wales (CRICOS Provider No.: 00098G), 2004-2011. The information contained in this Handbook is indicative only. While every effort is made to keep this information up-to-date, the University reserves the right to discontinue or vary arrangements, programs and courses at any time without notice and at its discretion. While the University will try to avoid or minimise any inconvenience, changes may also be made to programs, courses and staff after enrolment. The University may also set limits on the number of students in a course.