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Narrative and Gameplay - SOMA9740
 The Red Centre promenade

   
   
   
 
Campus: College of Fine Arts Campus
 
 
Career: Postgraduate
 
 
Units of Credit: 6
 
 
EFTSL: 0.12500 (more info)
 
 
Indicative Contact Hours per Week: 3
 
 
CSS Contribution Charge:Band 1 (more info)
 
   
 
Further Information: See Class Timetable
 
  

Description

This course provides a detailed examination of screen based media in both popular cinema and interactive games. Principles of narrative structure are introduced, with a detailed examination of the roles of archetype, genre and myth in the development of narrative experience. Students undertake creative exercises in the development of scenarios based on these principles.

These concepts lead into a detailed examination of the games media its history and current developments in both technology and gameplay as they relate to use experience. Different games are explored from a theoretical point of view, while students develop original scenarios for their own games.

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© The University of New South Wales (CRICOS Provider No.: 00098G), 2004-2011. The information contained in this Handbook is indicative only. While every effort is made to keep this information up-to-date, the University reserves the right to discontinue or vary arrangements, programs and courses at any time without notice and at its discretion. While the University will try to avoid or minimise any inconvenience, changes may also be made to programs, courses and staff after enrolment. The University may also set limits on the number of students in a course.