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Game Design Workshop - COMP4431
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Campus: Kensington Campus
 
 
Career: Undergraduate
 
 
Units of Credit: 6
 
 
EFTSL: 0.12500 (more info)
 
 
Indicative Contact Hours per Week: 3
 
 
Enrolment Requirements:
 
 
Prerequisite: COMP2911 or [Stage 3 of programs 3267 or 3994 or 3402 or 3428 or 4810].
 
 
CSS Contribution Charge:Band 2 (more info)
 
   
 
Further Information: See Class Timetable
 
  

Description

Game design. How do I invent a new game? What makes a game fun? What is the role of story in games? What makes a game balanced?

This subject aims to bring together students from Digital Media, Media and Communications and Computer Science to work in teams together to invent, prototype and workshop games. The focus is on the design of play, not on programming or graphics. An iterative design process is used, involving prototyping and playtesting. There will also be guest lectures from the games industry.

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© The University of New South Wales (CRICOS Provider No.: 00098G), 2004-2011. The information contained in this Handbook is indicative only. While every effort is made to keep this information up-to-date, the University reserves the right to discontinue or vary arrangements, programs and courses at any time without notice and at its discretion. While the University will try to avoid or minimise any inconvenience, changes may also be made to programs, courses and staff after enrolment. The University may also set limits on the number of students in a course.