Philosophy of Technology - CODE2210
Faculty: Built Environment
School: Built Environment
Course Outline: Computational Design
Campus: Sydney
Career: Undergraduate
Units of Credit: 6
EFTSL: 0.12500 (more info)
Indicative Contact Hours per Week: 3
CSS Contribution Charge: 2 (more info)
Tuition Fee: See Tuition Fee Schedule
Further Information: See Class Timetable
View course information for previous years.
Description
The Project(s) Students will reflect on, analyse, interpret and apply to their own writing and projects, a primary body of discursive works located within, and related to the philosophy of technology as well as positions advanced in popular media.
The teaching in the course is conducted via a lecture series that will introduce the basic concepts within the philosophy of technology followed by a series of guest lectures that will address more specific concepts and theorisations, such as Actor Network Theory, as they have been applied in design practice and theorisation. Tutorials will be organised as topic-orientated seminars that will be presented each week by different student groups as part of the requirements for tutorial participation and Assessment 3. Assessment 1 will be an individual assessment that will focus on the representation of human-technology relations in popular culture as expressed via a series of selected films to be analysed and connected to a key piece of writing from the reading list, such as Donna Haraway’s A Cyborg Manifesto. For Assessment 2 students will submit a scholarly essay on a selected theme.
Learning experience This elective will enable students to gain a more nuanced and critical understanding of the various conceptualisations of ‘technology’, and how these can impact everyday living as well as research methodologies and approaches to the design of artefacts, and the built and urban environment. Developing expanded frameworks of thinking around technologies, will assist students to develop more comprehensive design methodologies and further develop their own design sensibility. This knowledge can be applied in a range of other design studio subjects