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Overview

Graphics hardware: scan conversion of lines and polygons. 2D transformations: windowing, clipping, viewports. User interfaces. 3D transformations: perspective transformation, 3D clipping, hidden surface removal, lighting and texture maps. Hierarchical modelling of objects, modelling curves and surfaces with splines and fractals. Graphics standards. Lab: programming assignments.
Study Level

Postgraduate

Delivery Mode

Fully on-site

Indicative contact hours

5

Conditions for Enrolment

Course Outline

To access course outline, please visit:

Pre-2019 Handbook Editions

Access past handbook editions (2018 and prior)

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