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Computer Games takes an IT professional and computational view of the technology and industry of computer games. The focus is primarily upon the technological dimension - simulation, graphics, human computer interaction, AI, etc. - with lesser emphasis on the social and business dimensions. Further, the course contains a significant design & development theme - the generic and game specific principles of design will be examined; while students will critically analyse (from a design perspective) a successful game and develop their own game content. Finally, the course will expose students to the critical role that play has for healthy human development and the way that modern defence forces (and other organisations), including the ADF are employing serious games and utilising the technology of computer games to meet some of their training, education, recruitment, decision-support or other requirements.

Study Level


Offering Terms

Semester 2



Indicative contact hours


Course Outline

To access course outline, please visit:


Pre-2019 Handbook Editions

Access past handbook editions (2018 and prior)

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